

I think it's working well in our league so far.Clanrats trained to use the devious weapons of Clan Skryre, Globadiers are sold as warrriors to warbands by the Warlock-Engineers. Limiting them to only Skaven is one way of doing it, but all you do is create a lot of skaven warbands. Pair that with their incredible ability to shoot and you do have one of the most OP units in the game. That said, they can also dish out a massive 120 AOE healing every turn, 2 Globadiers result in possible 240 AOE healing. I quite disagree about the globadiers sucking at end-game they can poison, which in itself isn't a lot of damage, but the damage over time is insanely good for 3 OP - no other unit has that kind of conversion rate on OP to DPS. throw one globe and remove a third to half of the life on 3 units. What is needed is globadier regulation in leagues, they should be limited to only skaven bands and only them, because otherwise all other chaos bands will be very tempted to use the globadier cheap trick, i.e.


In leagues it then becomes mandatory to have one, and any didpwit will have one as a backup uninspired easy solution, and so low level matches turn to be boring and repetitious, with the guy with the gloabdier winning 9 times out of 10. The globalier's OPness shows more when only one is fielded: Should i consider asking for a ban on the globadier our league? Or is their good counters that I am not seeing? there is no valid reason for banning globadiers from anywhere.įielding 2 seems like the perfect poison wet dream.īut it in truth weakens your band a good deal and takes a good player to make it work against a human adversary.Īnd late game, they suck anyway(if they are poison dudes, they can still be awesome for shooting non poison stuff) I faced this combo in my league, seems pretty broken to me. I so agree :) Most leagues do prohibit the use of multiple Globadiers though! :)
